My entry for Artstation's Beneath the Waves Challenge!
8 week challenge to create a real time scene on the topic of "Beneath the Waves" either using your own concept or one provided in earlier parts of the challenge - I wasn't going to participate in this due to lack of time, but I am a total sucker for the underwater world, having a slightly unhealthy love of fishkeeping and I saw one of the provided concepts (below) and was inspired to join in.
I ended up having very limited time to work on it due to crunching and other time restraints, but I also used the project to get to grips with Unity, so it is time very well spent. I am planning on revisiting this piece to fill the environment a bit more and to work on lighting again.
Also, I get to model coral and fish, so I am very happy.
3d Studio Max, Zbrush, Unity, 3d Coat, Photoshop, Marmoset Toolbag
Played with colours on the concept - I want something really bright and awesome (as though you come out from a dark, lonely part of the sea into this hidden gem) along with some early notes on what needs to be modelled.